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Re: [Jeux libres] Hello


Chronologique Discussions 
  • From: Jean-André Santoni <jean.andre.santoni AT gmail.com>
  • To: Julien Jorge <julien.jorge AT gamned.org>
  • Cc: jeux AT april.org
  • Subject: Re: [Jeux libres] Hello
  • Date: Tue, 8 May 2012 19:19:13 +0200

Thanks for these precious links. I ended up with reading this post http://makegames.tumblr.com/post/1136623767/finishing-a-game 
It is so hard to jump the gap from engine development to real game development...
Let's try Plee the Bear.

2012/5/8 Julien Jorge <julien.jorge AT gamned.org>
Hello everybody,

I am Julien Jorge and some friends and I made two games you may have
heard of.

The first one is Plee the Bear, a game on which we work since a few
years now and for which we recently built a company (see
http://stuff-o-matic.com). The last version (0.6) is probably in the
repository of your Linux distribution. Windows users can download it
at
http://sourceforge.net/projects/plee-the-bear/files/Plee%20the%20Bear/0.6/

The second game was Roller Painting. It was developed in two days
in a game programming event. It was never packaged for Linux but you can
download the source code and a Windows version at
http://sourceforge.net/projects/plee-the-bear/files/Roller%20Painting/

We talked about the former at the RMLL in 2009 and 2010. The latter was
developed with the same engine as Plee the Bear.

We have a level editor, a model editor and an animation editor provided
with the engine. The editors have a lot a functionality, including
undo/redo functionality. The level editor allows to place the elements
on a grid and to align the elements with other elements. It works with
layers just like the engine and has multiple selection ability. French
readers can access to the documentation and the tutorials of the
editors on the game's wiki: http://plee-the-bear.sf.net/wiki/

Even if we have a lot of functionalities, we had almost
no contributors. One of them told me that he tried the level editor and
had difficulties to use it, and I can understand him.

Thus, according to my experience, my first motivation to post to the
list was to share the following link:
http://scientificninja.com/blog/write-games-not-engines

Since we are talking about games, I suggest that we focus on the most
important part which is the gameplay, not the tools. In my opinion it
is the only element that will make the game visible outside the free
software community (and it will increase its visibility in the
community).

Julien




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